Showing posts with label board games that don't bore me. Show all posts
Showing posts with label board games that don't bore me. Show all posts

July 6, 2010

Board Games That Don't Bore Me: Scrabble




SCRABBLE is a fun, thinking person's word game. You either like the challenge, or you don't. To me, it's that plain and simple. Of course, having a "thing" for letters, words, and wordplay doesn't hurt, either! Another factor that appeals to me about this game (and this shouldn't come as any surprise to my regular readers), is the sense of order which is created as each player places their letter tiles on the big board's symmetrical grid. And, yes... I do prefer the raised-grid version of the playing board. Otherwise, your letter tiles go all wonky, and where's the order in that??! I'll tell you. Nowhere.

Even though I've played it for many years, I've never managed to score a Bingo. You know, that's when you play a word that uses all seven letters on the rack, and it earns you a bonus 50 points. I have witnessed my mother-in-law do this, however. Aaand more than once! Seriously, she kicks major SCRABBLE-butt!

Speaking of butts... Did you know that SCRABBLE was invented by an out-of-work architect named Alfred Mosher Butts? Funny last name, but obviously a pretty smart guy. Attempting to create a game that would use both chance and skill, Butts combined features of anagrams and the crossword puzzle. He first called it LEXIKO, but then changed it to CRISS CROSS WORDS. To decide on letter distribution, Butts studied the front page of The New York Times and did painstaking calculations of letter frequency. His basic cryptographic analysis of our language and his original tile distribution have remained valid for more than 50 years and billions of games played! (Now, if that alone doesn't make him a smarty-pants...)







Alfred M. Butts, sittin' pretty
atop Alphabet City.

(Is that a leisure suit?!)







CRISS CROSS WORDS, an early version
of SCRABBLE, featured a game board
made of architectural blueprint paper
glued over an old chess board.

(THAT'S ingenuity for you!)





At first, all established game manufacturers rejected Butts' invention for commercial development. Then, Butts met game-loving entrepreneur, James Brunot, who completely loved the concept. Together, they made some refinements to the rules and design, and most significantly, changed the name to SCRABBLE, a real word which means "to grope frantically." The game was finally trademarked as SCRABBLE Brand Crossword Game in 1948, but the first four years were pretty hard. The Brunots rented an abandoned schoolhouse in Dodgington, Connecticut, where with friends they turned out 12 games an hour, stamping letters on wooden tiles one at a time. After a bit, boards, boxes, and tiles were made elsewhere and sent to the factory for assembly and shipping. By 1949, the Brunots had made 2,400 sets on their own and lost $450. As is typical of the game business, the SCRABBLE game gained slow but steady popularity among a comparative handful of consumers. Then in the early 1950s, legend has it that the president of Macy's discovered the game on vacation and ordered some for his store. Within a year, everyone "had to have one" to the point that SCRABBLE games were being rationed to stores around the country.

In 1952, the Brunots realized they could no longer make the games fast enough to meet the growing demand. So they licensed the well-known game manufacturer, Long Island-based Selchow & Righter Company, to market and distribute the games in the U.S. and Canada.

Is all of this just totally boring to y'all? I like nitty-gritty details, so I tend to get carried away... Seriously, let me know in a comment whether you enjoy detailed posts like this occasionally, or if you'd rather I just "SHUT UP, already!"

Well, long story a bit shorter... In 1986, Hasbro purchased SCRABBLE and has owned it ever since. The End. No, not really. It wasn't "The End" for Alfred M. Butts until he passed away in April of 1993 at the age of 93! Of course, he did enjoy spending the later half of his long life playing SCRABBLE with family and friends. I wonder if during his very last game he was able to go out with a Bingo on his rack like:

I1 A1 M3 D2 E1 A1 D2







Super-Duper-Pricey-Fun-Time SCRABBLE!

For only $600 you can have this deluxe version that
includes a wood-framed board w/raised grid and
turn-table base, 100 letter tiles individually minted
and encrusted with 24k gold, and, of course, spacious
drawers to store them in.

(I want! I want!)







Tiles with style!

Here are the 24k gold encrusted letter tiles. A bit
garish, yes, but also very shiny and quite golden.




I'd better go now. It's my turn to make a word, and I see the perfect opportunity to use a Triple Word Score space...


~All photos via Google Images. History and information via the National Scrabble Association.~

July 2, 2009

Board Games That Don't Bore Me: Monopoly





Some people find Monopoly boring, but I don't. It has always seemed fun to me! Well, for as long as any game I've played has actually lasted. In fact, I don't think I've ever played a game of Monopoly to its very end... Not for lack of trying, mind you. See, I've had the misfortune of being surrounded by people in my life who find it VERY boring and don't have the patience required to play it all the way through. Much to my dismay!





"Let's see... Boardwalk, with 1 house and 1 hotel is...
WAIT! Who let you build both a house AND a hotel
on this property?! You're in violation of Monopoly
building codes, sir!"




Contrary to popular belief, Monopoly was NOT invented by Charles B. Darrow. He only revised and improved upon a much cruder early version of the game, and then managed to strike a deal with Parker Brothers in 1935. It was originally created, and then patented under the name, The Landlord's Game, by a woman named Lizzie J. Magie in 1904. She spent many, many years trying to get it off the ground, but to no avail. Her main intent for the game was for it to become popular as an educational tool, not just a way for her to get rich. So, I don't think it bothered her too much that it didn't make her a millionaire. What DID bother her, was that she felt cast aside and unrecognized as the game's real inventor, convinced it was due to the fact she was a woman. And, back then, she was probably right! Women were the victims of sexism quite often, in those days. Not that it doesn't still exist, today...





If only you could spend this pile of "cash" at the mall...
Then again, in today's economy, it would probably only
get you a sweet roll at Cinnabon and a smoothie drink
at Orange Julius!





A virtual rainbow of real estate!




I think what I like most about this game is all of the accoutrements. There's something about getting a Title Deed card for every property you purchase, and they're fun to keep organized in neat rows of matching colors. Alongside the railroads and utilities, of course! Exchanging the money is quite pleasing, too. The bills are nice colors, and the print design for them is cleverly simple yet functional. Then, once you own a monopoly, it's time to BUILD! I just love those little green houses and red hotels. But let's not forget one of the best things about this game... The player tokens! I prefer the old classic ones over any of the modern replacements. And I always choose either the dog or the race car. I guess that the top hat would come a close third, but neither the wheelbarrow, cannon, flat iron, thimble or horse & rider ever get my selection. There is a train token, too, but not in any of the editions I have. That one would probably trump the whole lot of 'em, if I had the option! All together, I'd say that I find Monopoly to be a very satisfying tactile experience in addition to being a visual delight. I particularly find the game board itself to be a good example of elegant simplicity at its best! That might seem a bit over-the-top to you, but I get excited about these things.





A study in green.
Pretty, but I would arrange all of the houses
in a STRAIGHT line!



As if I wasn't enamored enough with the classic design of this game, I've also recently discovered a couple of excellent reinterpretations that I want to share with you. The first one is a different take on the game board, a Helvetica Revival version by graphic artist Florent Guerlain. And the other one is a beautiful repackaging that was imagined, as well as created, by graphic artist Andy Mangold.






Helvetica Revival Monopoly, by Florent Guerlain






Monopoly Repackage (closed box), by Andy Mangold






Monopoly Repackage (open box), by Andy Mangold






Monopoly Repackage (out of box), by Andy Mangold




Pretty great, huh? I love it when artists mix things up like that. I just wish that I could own one of each of those! They're certainly leagues better than most variations, like Cat-opoly, Wine-opoly, or the dreaded Pink Boutique edition.

Thanks for "playing" along with me! Maybe, someday when we all have a few hours to kill, we can get together and play an entire game, from start to finish?


All images via Google Image Search
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